16 November 2017

Project Five

Design a brochure, a.k.a. conference manual, that conference attendees can use for guidance during the events. This conference manual will be for the conference you created in Project Four.

Final work due Thursday Nov. 30, the last day of class. See the class calendar for in-progress reviews and other milestones.
  • Audience: your conference attendees from Project Five
  • Purpose: inform and guide users through the conference, making them aware of current and upcoming events
  • Format: may be printed, such as a folded brochure; or may be digital such as an app
  • Printed brochures must be handed in on Nov. 30 as printed mock-ups
  • Digital brochures must be created as a series of screens, and need not be rendered as functioning apps nor websites; may be either a website, web app, or mobile app
  • Size: open, but if printed, must have at least 6 individual panels
  • Imagery: created by you
  • Supporting Text: Design Thinking pages 132-140
Work at a Glance
  1. Define brochure content, collect and/or write content
  2. Outline content and organize it for your layout
  3. Define typography to use, carrying over from your poster
  4. Create layouts using a grid
  5. Refine and revise as needed
  6. Deliver final printed (mocked-up) or digital (app or web-based) brochure at our last class, Nov. 30
Evaluation: worth 100 points total
  • 20 Craft & Technique: use of materials, execution of work, reproduction and technical quality
  • 30 Design Composition: unity and variety, hierarchy, layout and presentation of information, overall originality, making it "on brand" with poster
  • 30 Concept & Design Thinking: research, appropriate concept, theme and "total brand packaging"
  • 20 Presentation & Professionalism: following directions and meeting deadlines, understanding of the project and solutions
Goals:
  • to apply everything you have learned up to this point in the semester to a comprehensive design project: typographic hierarchy, unity and variety, brand identity, style as message 
  • to create an additional design component for a prior project
  • to utilize one design component's "look and feel" and apply it to a secondary design component